Okey is a table game played with a maximum of 4 players using 106 tiles. The tiles come in four different colors, each numbered from 1 to 13, with two of each number, along with two "Fake Okey" tiles. The objective of the game is to arrange your tiles according to Okey rules into a "finished" hand. The objective of the game is to arrange your tiles according to Okey rules into a "finished" hand
Joining a Table:
After logging in, access the Okey & Backgammon menu and click on the Okey or Backgammon images to open the game lobbies. You can switch between lobbies from either screen. Upon entering the lobby, you will see tables where you can play for real money. You can view the number of players at each table and the available seats. You can also create your own table with custom game limits by clicking the "New Table" button.When you enter a room, you will see all the tables in that room. Each table can seat up to 4 players. Hovering your mouse over a table will display details such as the players currently seated, the Balance Type, Entry Amount, Minimum Balance, and Average Pot. These values are explained below:
Balance Type:
Indicates whether the table uses real or virtual (fun) currency.
Entry Amount:
The required entry fee to join the game.
Minimum Balance:
The minimum balance required to sit at the table. If your balance falls below this amount during the game, you will be removed from the table.
To join a game, click on the desired table. Available seats are marked with an "Sit" button. After selecting a seat, enter the amount you wish to bring to the table. Once completed, you are seated.
2. Starting the Game:
The game begins when at least two players are at the table. The player whose turn it is will see their indicator flashing, and a red bar at the bottom will display their time limit. If the timer runs out, the system will make a default action for the player (e.g., "Pass," "Do Not Join," etc.).You will be asked whether to join the game with Join / Do Not Join options. The entry fee will be displayed next to the "Join" option.
Join: Means you are entering the game. The entry fee is deducted from your balance and added to the pot. After all players decide, if at least two players join, the tiles are dealt, and the game begins. You can also select the "Automatically send the entry fee" option to join subsequent games automatically.Do Not Join: Means you are not participating. Your balance remains unchanged. If you skip two consecutive games, you will be removed from the table. If fewer than two players join, the game is canceled, and entry fees are refunded.
3. Game Mechanics and Play:
The goal is to arrange your tiles according to Okey rules into a finished hand. The first player to finish their hand wins. Players cannot see each other’s tiles. At the start of the game, one player is dealt 15 tiles, while the others receive 14. The player with 15 tiles begins and must discard one tile.
On your turn:
Draw a tile: You can either take the tile discarded by the previous player (value visible) or draw a random tile from the stockpile (value hidden).
Discard a tile: Choose a tile you don’t need and place it in front of the next player. This process repeats until someone finishes their hand.
4. Ending the Game:
When a player completes their hand according to the rules, they end the game by discarding a tile into the red area. That player wins the entire pot.
Special Rules:If the last discarded tile is the Okey tile or the player finishes with a Double Hand, the winnings are doubled.
Standard Finish:
All tiles form valid sets (runs or groups).
Winning Conditions:
Runs: Consecutive numbers in the same color (minimum 3 tiles, e.g., 1-2-3). After 13, only 1 can follow.
Groups: Same numbers in different colors (minimum 3 tiles).
Okey Tile: Can substitute for any missing tile.
Fake Okey Tile: Substitutes for the current game’s Okey value.
Double Hand: The hand consists of 7 pairs of identical tiles.
Okey Tile: The tile one value higher than the "Indicator Tile" displayed at the start of the game. The Okey Tile can substitute for any missing tile. The Fake Okey represents the numeric value of the Okey Tile.
Example:
Indicator Tile: 7
Okey Tile: 8
Fake Okey: 7
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