Rummy & Backgammon

How to Play Okey?

Okey is a table game played with a maximum of 4 players using 106 tiles. The tiles come in four different colors, each numbered from 1 to 13, with two of each number, along with two "Fake Okey" tiles. The objective of the game is to arrange your tiles according to Okey rules into a "finished" hand.
The objective of the game is to arrange your tiles according to Okey rules into a "finished" hand


Joining a Table:
After logging in, access the Okey & Backgammon menu and click on the Okey or Backgammon images to open the game lobbies. You can switch between lobbies from either screen. Upon entering the lobby, you will see tables where you can play for real money. You can view the number of players at each table and the available seats. You can also create your own table with custom game limits by clicking the "New Table" button.When you enter a room, you will see all the tables in that room. Each table can seat up to 4 players. Hovering your mouse over a table will display details such as the players currently seated, the Balance Type, Entry Amount, Minimum Balance, and Average Pot. These values are explained below:

Balance Type:
Indicates whether the table uses real or virtual (fun) currency.

Entry Amount:
The required entry fee to join the game.
Minimum Balance:
The minimum balance required to sit at the table. If your balance falls below this amount during the game, you will be removed from the table. To join a game, click on the desired table. Available seats are marked with an "Sit" button. After selecting a seat, enter the amount you wish to bring to the table. Once completed, you are seated.

2. Starting the Game:
The game begins when at least two players are at the table. The player whose turn it is will see their indicator flashing, and a red bar at the bottom will display their time limit. If the timer runs out, the system will make a default action for the player (e.g., "Pass," "Do Not Join," etc.).You will be asked whether to join the game with Join / Do Not Join options. The entry fee will be displayed next to the "Join" option.

Join: Means you are entering the game. The entry fee is deducted from your balance and added to the pot. After all players decide, if at least two players join, the tiles are dealt, and the game begins. You can also select the "Automatically send the entry fee" option to join subsequent games automatically.Do Not Join: Means you are not participating. Your balance remains unchanged. If you skip two consecutive games, you will be removed from the table. If fewer than two players join, the game is canceled, and entry fees are refunded.
3. Game Mechanics and Play:
The goal is to arrange your tiles according to Okey rules into a finished hand. The first player to finish their hand wins. Players cannot see each other’s tiles. At the start of the game, one player is dealt 15 tiles, while the others receive 14. The player with 15 tiles begins and must discard one tile.
On your turn:
Draw a tile: You can either take the tile discarded by the previous player (value visible) or draw a random tile from the stockpile (value hidden).
Discard a tile: Choose a tile you don’t need and place it in front of the next player. This process repeats until someone finishes their hand.
4. Ending the Game:
When a player completes their hand according to the rules, they end the game by discarding a tile into the red area. That player wins the entire pot.

Special Rules:If the last discarded tile is the Okey tile or the player finishes with a Double Hand, the winnings are doubled.

Standard Finish:
All tiles form valid sets (runs or groups).
Winning Conditions:

Runs: Consecutive numbers in the same color (minimum 3 tiles, e.g., 1-2-3). After 13, only 1 can follow.
Groups: Same numbers in different colors (minimum 3 tiles).
Okey Tile: Can substitute for any missing tile.
Fake Okey Tile: Substitutes for the current game’s Okey value.
Double Hand: The hand consists of 7 pairs of identical tiles.


Okey Tile: The tile one value higher than the "Indicator Tile" displayed at the start of the game. The Okey Tile can substitute for any missing tile. The Fake Okey represents the numeric value of the Okey Tile.

Example:

Indicator Tile: 7
Okey Tile: 8
Fake Okey: 7

How to Play Backgammon?

Backgammon Assistance

Backgammon is a game played by up to two players. The goal for both players is to roll dice and move all their checkers into their home board and then bear them off. The player who successfully bears off all their checkers first wins the game.

Joining a Table

  • After logging in, click on the "LOBBY" button to open the lobby. Under the Backgammon section, you'll find links to different rooms: Room 1, Room 2, and Room 3, each consisting of 20 tables. These rooms host tables for real-money games. The number of players in each room is displayed in parentheses next to the room names.
  • Inside a room, you'll see the available tables. Each table accommodates up to two players. Hovering over a table will display detailed information, including:

  • Players at the Table: See who is currently seated.
  • Entry Amount:The amount required to join the game.
  • Minimum Balance:The minimum amount needed to stay at the table. If your balance drops below this amount, you will be removed from the table.
  • To join a table, click on it. Available seats will be marked with an "SIT" button. Choose your seat, enter the amount you'd like to play with, and your seat will be confirmed.

Starting the Game

  • The game begins when two players are seated.The active player's information will blink, and a yellow bar below will display the turn timer.If the timer runs out without a response, the game automatically assumes a negative action (e.g., "Pass").
  • When prompted, you can choose to join the game by selecting "JOIN" or decline by selecting "DECLINE":
  • JOIN:Adds the entry amount to the game pool, deducted from your balance.
  • DECLINE:Opting out leaves your balance unaffected. Repeatedly declining in two consecutive games may result in removal from the table.If both players choose DECLINE, the game is canceled, and any committed amounts are refunded.

Objective and Gameplay

  • The objective for both players is to move all their checkers into their home board and then bear them off. The first player to bear off all their checkers wins.

Game Mechanics

 

  • A starting dice roll determines which player begins the game.
  • Dice Rolling: Click the "ROLL DICE" button.

  • Moving Checkers:
  • Click a checker to move it with the higher dice value.
  • Drag a checker to play the lower dice value first..
  • Use "Confirm" to finalize your move or "Undo" to revise it.
  • Leaving the Game: Click the "LEAVE" button to exit.

 

Hitting and Re-entering

  • A point occupied by a single opponent checker is called a blot. Landing on a blot sends it to the bar.
  • Checkers on the bar must re-enter the opponent's home board using available dice values. If no valid points are available, the turn is forfeited.

Bearing Off

  • A player may begin bearing off once all 15 checkers are in their home board.
  • Bear off checkers by rolling dice that correspond to their positions. If the exact roll is unavailable, checkers from higher-numbered points must be moved first.
  • A player struck during bearing off must re-enter and return all checkers to the home board before resuming.

Gammon and Doubling

  • If the losing player hasn’t borne off any checkers, they lose double the wager.Players may propose doubling the stake before rolling dice. The opponent can accept or reject; rejecting results in forfeiting the game. Only one double per player is allowed per game.

Game Timing


    Two timers are in place:
  • Move Time: The time allotted for each turn, which resets after every move.
  • General Time: If Move Time expires, General Time begins to count down. Losing all General Time results in a game loss.

Connection Loss

  • If your connection drops, you have 3 minutes of General Time to reconnect. Logging back in will resume the game from where it was interrupted. Failure to reconnect within 3 minutes results in a game loss.

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